Focus on the animation
Okay... I've been pondering over this for some time. I've decided that although I envy those talented people out there with their fantastic talent in hyper-realistic 3D modeling, I'm not even going to try and get anywhere near them. I've now decided to focus on the one thing that I enjoy doing most. Character Animation.
I think that was one of the reasons why I enjoyed creating 'UNmarked' so much. One, the modeling and texturing was piss easy. Although i did muck around with the lighting for quite awhile, I was anxious to get it out of the way so that I can actually see 'UNmarked' come to life. I have had my fair share of watching short films for a few good years now and I must say that Keith Lango has been one of my strongest inspiration so far. For one thing, his article on 'pose to pose' animation and 'cartoon snappy movements' have been very very useful to me. I still remember his works from years ago from 'Evelyn' to 'Lunch: An animated parable'. Now he's gone on to work on films like Robots and the Academy Award winning short film 'Gopher Broke'.
Keith's older works, although involves very simplistic characters, overflows with the basic principles of animation; from anticipation & reaction to squash & stretch. This is what i want to do. This is what I'm going to focus on. I am NOT overly interested in creating pretty models and renders which chews computer power (I'm thinking that this is one of the most used excuse for 3D artists to buy new computers. Haha...)
So from today....I'm going back to the basics. Simple character, stunning character animation. (cue background music and applause)... hahaha...
Do check out www.keithlango.com for inspirations if you are an animator.


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