Wednesday, November 30, 2005

Take AIM 2005

This post has been delayed due to the fact that I've been busy with work. Have been putting this off till I met Matt today who asked me why I had the BA Animation and Interactive Media post up but not the AIM one. Well, here goes.

First up, it was waaaay longer than when I went through it exactly a year ago. It felt very different being an alumni and watching it from a very different perspective. There is one stark difference between the class of 2005 and my year. This year's work comprised of more interactive works compared to ours. People in my year (apart from Lily) just didn't have the eye for interactive projects. I personally didn't have the interest in creating interactive projects (sorry Matt).

I also saw a vast difference in the preferred medium this year. There were more Flash animations for one. TWO 3D pieces...TWO! I'm glad I didn't have to argue with anyone during my year over the PCs in the studio. What caught my interest tho were the table top straight ahead animations. I for one have always been afraid of straight ahead animation. I've always needed the Ctrl-Z button for one. So I have deep respect for those who even dare to attempt straight ahead animation, but I don't think I will even try it in the near future. Maybe next time.

The films were definitely better in terms of animation compared to the BA course. I trust it was Kate and the rest of the gang in the staff room busy grilling the fine art of animation and story telling into the students' brains for the entire year. Not that it's a bad thing. I for one truly appreciated what the fine veterans at AIM has done for me. So kudos are in order for all of them.

And the films? I enjoyed most if not all of them. I will not go into the horrible nit picking as I have actually grown quite close to the people in AIM 2005. Lets just say that I understand what they had gone through this year and am glad that all of them made it through.

Wednesday, November 16, 2005

BA Animation & Interactive Media Screening

Just got home from watching a whole bunch of students' work. Students who just graduated from the Bachelor of Arts, Animation & Interactive Media Screening. I was pretty impressed with quite a few of the works but personally felt that alot of them were lacking the essence of animation or so to speak.

Quite a few of them were motion graphics oriented and they were pretty good. I did like a couple of hand drawn ones (albeit being largely rotoscoped). The 3D ones were rather disappointing, apart from one film called 'The Orb' which just focused on One character and this character was just a ball. Not much to see you say? Well....the animation and timing for that bouncing ball gave it a whole lot more character compared to the rest. Not to mention, it did win best 3D animation hands down.

That's that then... Just came from from the screening after a couple of beers and discussions with fellow animators regarding the films shown tonight... Just thought I'd put up my thoughts here koz this site needs more posts anyway...

Am personally looking forward to the AIM screening come Thursday. Basically koz AIM has gotten me where I am today and I feel very much attached to the place and the people there as I've learnt so much and gotten so far over the course of the last 2 years.